From Bulbapedia, the community-driven Pokémon encyclopedia.
This article is about the move Flash. For the field move, see Field Move (Ranger).Flash (Japanese: フラッシュ Flash) is a non-damaging Normal-type move introduced in Generation I. It was HM05 from Generations I to III and TM70 from Generations IV to VI, as well as in Pokémon Brilliant Diamond and Shining Pearl.
Effect
In battle
Generations I to II
Flash decreases the target's accuracy stat by one stage. The accuracy of Flash is 70%.
In the Generation I and II core series games, when an in-game opponent outside of the Battle Tower uses Flash, the move has a 25% chance to fail in addition to its normal chance to miss.
Generation III
Flash no longer has an additional chance to fail when used by an in-game opponent.
Generation IV to VII
The accuracy of Flash changed to 100%.
If powered up by a Normalium Z into Z-Flash, the user's evasiveness is raised by one stage.
Generation VIII
Pokémon Sword and Shield
Flash cannot be selected in a battle.
Generation IX
Flash cannot be selected in a battle.
Outside of battle
Main article: DarknessIn certain games, Flash requires a specific badge to use outside of battle; the Boulder BadgeRBYFRLG, Zephyr BadgeGSC, or Knuckle BadgeRSE.
Generations I to II
Flash will illuminate dark caves. The effect will last until the player exits the cave. When the player re-enters the cave, it will be dark again.
Generation III to V
Flash will only illuminate a large circle around the player to increase visibility in caves.
In Pokémon FireRed and LeafGreen, Pokémon Diamond and Pearl, and Pokémon Platinum, it will light up the entire screen as it did in Generation I.
Generation VI
In Pokémon X and Y, as there are no dark caves to be found, Flash will instead cause the screen to zoom out, revealing more of the surrounding area than normally is visible. In addition, it also decreases the chance of encountering wild Pokémon.
In Pokémon Omega Ruby and Alpha Sapphire, dark areas where Flash can be used to light up the surroundings are present once again. However, in this game the dark areas are shown to be more dimly lit rather than completely dark, making the move even less needed than before.
Zoom out
In X and Y, Flash may be used to zoom out the perspective in the following caves:
Generation VII
Flash is no longer usable outside of battle. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player can use Secret Technique Light Up instead.
Generation VIII
In Pokémon Brilliant Diamond and Shining Pearl, Flash can once again be used outside of battle to illuminate dark caves.
Generation IX
Flash is no longer usable outside of battle.
Puzzles involving Flash
Description
|
Learnset
By leveling up
By TM/HM
Special move
Generation IV
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0025 | Field | Fairy | My Pokémon Ranch | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Flash lowers the target's accuracy by one stage.
Description
|
In the anime
Vivillon Solrock Umbreon Ampharos | |||
The user emits a bright light, blinding the opponent or illuminating a dark area. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
The yellow rings on Umbreon's body light up and glow brightly, or the yellow ring on Umbreon's forehead shines brightly, giving off a bright light. | |||
Gary's Umbreon | Power Play! | Debut | |
Virgil's Umbreon | Team Eevee and the Pokémon Rescue Squad! | None | |
The ball on the end of Ampharos's tail lights up and shines brightly. | |||
Jasmine's Sparkle | Fight for the Light! | None | |
Karsten's Ampharos | Drifloon on the Wind! | None | |
Workers' Ampharos | Genesect and the Legend Awakened | None | |
The orbs at the end of Chinchou's antennae light up and glow brightly. | |||
Dayton's Bright | Takin' it on the Chinchou | None | |
The orb on Dragonair's neck shines light blue. | |||
Clair's Dragonair | Fangs for Nothin' | Dragonair cannot legally learn Flash | |
Beautifly's wings shine brightly. | |||
Janet's Beautifly | All Things Bright and Beautifly! | None | |
The black circle on Absol's forehead shines brightly, giving off a bright light. Sometimes its forehead glows with a white ball, and then launches streams of light out at the opponent. | |||
Drew's Absol | Thinning the Hoard! | None | |
Meditite raises its arms and creates a glowing white sphere above its head that glows brightly. | |||
Meredith's Meditite | Pokémon Ranger and the Temple of the Sea | None | |
Medicham raises its arms and creates a glowing white sphere above its head that glows brightly. | |||
Meredith's Medicham | Pokémon Ranger and the Temple of the Sea | None | |
Roserade's body shines brightly, giving off a bright light that blinds the opponent. | |||
Gardenia's Roserade | The Grass Menagerie! | None | |
A beam of light shines out from Bronzor's face, or Bronzor releases a circle of light from the middle of its body that grows outward. When the ring of light disappears, its whole body starts to glow brightly. | |||
Saturn's Bronzor | Journey to the Unown! | None | |
Karl's Bronzor | Zoroark: Master of Illusions | None | |
Heliolisk's collar extends and shines brightly, giving off a bright light that blinds the opponent. | |||
Clemont's Heliolisk | The Moment of Lumiose Truth! | None | |
Frank's Heliolisk | Lights! Camera! Pika! | None | |
Magnemite's body shines brightly, giving off a bright light. | |||
Frank's Magnemite | Lights! Camera! Pika! | None | |
Swirlix's body shines brightly, giving off a bright light. | |||
Frank's Swirlix | Lights! Camera! Pika! | None | |
Solrock's body shines brightly, giving off a bright light. | |||
Baraz's Solrock | Hoopa and the Clash of Ages | None | |
Manectric's body shines brightly, giving off a bright light that blinds the opponent. | |||
Celosia's Manectric | Meeting at Terminus Cave! | None | |
Vivillon's wings shine brightly, giving off a bright light that blinds the opponent. | |||
Alvin's Vivillon | Battling with a Clean Slate! | None |
In the manga
How I Became a Pokémon Card
Magical Pokémon Journey
Pokémon Adventures
Pokémon Gotta Catch 'Em All
The user illuminates a dark area. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pikachu's body becomes very bright. | |||
Shu's Pikachu | GDZ59 | Debut |
Pokémon Pocket Monsters
In other generations
Warning: The battle animation for Flash in Generation I and Generation II contains several short, rapid flashes that may be capable of causing epileptic seizures.
In battle
Core series games
Side series games
Spin-off series games
Outside of battle
Main article: Darkness → GalleryTrivia
- Flash is never required to advance gameplay, as darkened caves are still navigable without the move.
- Flash is the only HM move that can be used outside of battle in Generation I, yet cannot be selected in battle in Pokémon Sword and Shield.
In other languages
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